Facebook announced today a new plan of action for combatting misinformation surrounding vaccinations. The social networking giant will start by reducing the ranking of groups and Pages that spread false information about vaccines so they appear less often in the Facebook News Feed. On Instagram, it will prevent anti-vaccination content from appearing on Instagram Explore […]
Tag: content
YouTube CEO Defends Its Efforts to Reduce Violent Content
At the Lesbians Who Tech conference, Susan Wojcicki said the platform takes children’s safety seriously and has restricted comments on videos featuring kids. YouTube CEO Susan Wojcicki defended her company’s efforts to keep violent content off the video platform at the sixth annual Lesbians Who Tech Summit Friday in San Francisco. Wojcicki was interviewed by New York Timescolumnist […]
China will blame TikTok-like video apps for their users’ content
China’s growing crackdown on internet media now includes some tight limits on short-form video apps like TikTok. Recently imposed guidelines make app creators responsible for the content their users post, and ask platforms to review every bit of content — no mean feat when TikTok alone has roughly 150 million users in China. There’s a […]
First ‘State of Decay 2’ content update adds stealthy crossbows
If you thought State of Decay 2 was getting a bit stale even with a little DLC, relief is at hand. Undead Labs has released its expected free Zedhunter update, and it promises some significant changes to the gameplay in addition to extra missions — and one might seem familiar. Most notably, it now includes […]
How digital media companies are recreating content bundles to overcome fragmentation and grow subscribers
This is a preview of a research report from Business Insider Intelligence. Current subscribers can read the report here. Business Insider Intelligence As streaming becomes an increasingly mainstream behavior among consumers, the video industry has produced new combinations of streaming video programming services to prepare for the progressive overhaul in how media is distributed.See the […]
YouTube cracks down on ‘duplicative content’
Members of YouTube’s Partner Program (YPP), those creators who monetize their content on the platform, must adhere to new rules regarding “duplicative content.” According to a post on the company’s Help Forum, YouTube Partners, both new and established, who break the new duplicate content rules will face their channel’s removal. YouTube states that these changes […]
How consumers rank Facebook, Twitter, Snapchat, Instagram, LinkedIn, and YouTube on privacy, fake news, content relevance, safety, and sharing (FB, GOOGL, TWTTR, MSFT, SNAP)
Digital trust is the confidence people have in a platform to protect their information and provide a safe environment for them to create and engage with content. Business Insider Intelligence surveyed over 1,300 global consumers to evaluate their perception of Facebook, Twitter, Snapchat, Instagram, LinkedIn, and YouTube. Consumers’ Digital Trust rankings differ across security, […]
Valve explains ‘progress’ toward a new Steam Store content policy
It’s been a few months since Valve announced an “allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling” content policy and it’s still working out the details. A new blog post provides some insight on how it plans to handle the store once sexual content is […]
FCC chairman pushes for internet content transparency laws
The FCC isn’t involved in the latest round of tech companies’ congressional testimony, but that isn’t stopping Chairman Ajit Pai from chiming in. The regulator has written a blog post effectively calling for laws requiring internet companies like Facebook, Google and Twitter to disclose how they decide on bans, demonetization and other policy decisions. People […]
4 ways the AR cloud is connecting digital content with the physical world
GUEST: Since Apple’s release of ARKit, it’s become easier than ever to make AR experiences. However, an initial stumbling block for the nascent mobile AR ecosystem was the fact that AR experiences were solitary. That is, it wasn’t possible to make seamless real-time multiplayer AR experiences, and content didn’t persist in the spaces where these […]