ARCore is Google’s answer to Apple’s ARKit — an easy tool for developers to make augmented reality Android apps. It’s a great idea, and an awesome way to make AR more accessible to all levels of developers. The catch was that it was only compatible with a limited number of phones. Now, it appears that […]
Tag: ARCore
Google’s ARCore 1.2 enables multiplayer AR across Android and iOS
Enlarge MOUNTAIN VIEW, CALIF.—Google is launching a new version of its augmented reality platform for Android, ARCore 1.2. Version 1.2 adds support for wall detection, launching an AR experience via image recognition, a new “Sceneform” framework, and a “Cloud Anchors” feature that enables shared experiences not just across Android devices—it works on top of iOS’ ARKit, […]
Sotheby’s debuts augmented reality home staging app using Google ARCore
Less than a year ago, real estate professionals speculated that virtual and augmented reality would soon improve the process of buying and selling homes — now luxury realtor Sotheby’s is bringing AR into its international listings. Working in partnership with VR/AR developer Rooomy, Sotheby’s today launched Curate, a virtual stagi…Read More
Google’s ARCore hits version 1.0, brings augmented reality to 100 million devices
Enlarge Mobile World Congress kicks off this weekend, and to celebrate, Google is launching version 1.0 of its “ARCore” Augmented Reality framework. Just like Apple’s ARKit, ARCore allows normal smartphones to run augmented reality apps. ARCore apps will either overlay 3D objects on top of the phone’s camera feed or allow you to use the […]
Google launches ARCore out of preview, will expand Lens to Android and iOS devices
Ahead of Mobile World Congress 2018 in Barcelona, Google today launched ARCore 1.0, letting developers create AR experiences on Android. Releasing ARCore out of preview means developers can publish apps that can understand your environment, and place objects in it, on the Google Play store. Google today also announced plans to expand its Google Lens […]
Google ends Tango support to fully focus on ARCore
Google began delving into the world of AR with its 2014 venture Project Tango, or just Tango as of last year, and its AR work has grown quite a bit since then. Earlier this year, it unveiled ARCore, an augmented reality platform that differs from Tango in that it doesn’t require any specialized hardware. Today […]
ARCore can add positional tracking to Gear VR
The VR industry is slowly inching closer to six degrees of freedom (6DOF) tracking on mobile-based headsets. But while Google toils away on standalone headsets with positional tracking, another studio has used its ARCore tech to implement positional tracking on Gear VR. FusedVR recently posted a video using Android’s new AR platform enables 6DOF movement […]
ARKit and ARCore are leaving VR in the rearview mirror
GUEST: AR/VR has become a two speed market, with mobile AR set to have over twice the number of users at launch in 2017 than the entire AR/VR headset market by 2021. Apple ARKit, Google ARCore, and Facebook’s Camera Effects Platform could have 900 million users by the end of 2018, with their launch changing the […]
Android’s fragmentation will give Google’s ARCore problems
BEFORE YOU READ: Websites like Forbes can’t be accessibility compliant unless they sacrifice design, interactivity and general user experience for visitors without disabilities.12.6% of Americans have a serious disability: We need accessible website resources on key disability-related topics. Read more about Smart Glasses on Samal Design. Google recently launched an augmented reality platform, ARCore, in a direct […]
Google’s first ARCore goal: 100 million AR-capable Android phones
Earlier this week, Google announced ARCore, a software-based solution for making more Android devices AR-capable without the need for depth sensors and extra cameras. It will even work on the Google Pixel, Galaxy S8, and several other devices very soon and supports Java, Unity, and Unreal from day one. In short, it’s kind of like Google’s […]
