SteamVR’s auto resolution knows what your GPU can handle

Valve updated SteamVR today with a new feature that automatically adjusts your headset’s resolution up to what your GPU can optimally render. This should function like autofocus, taking the decision-making out of the user’s hands and reassuring developers that their content is being enjoyed at the best resolution. But it could also make VR more accessible, since it also auto-selects settings on lower-performing GPUs, letting experiences run more smoothly on more affordable machines.

Whether boosting or lowering resolution, the process is simple, according to Steam’s blog post: SteamVR runtime measures your GPU’s speed and instructs applications to render at a resolution appropriate to its power. For users with graphics chips that can’t render their headset’s native resolution, SteamVR will down-res it (but not lower than the Vive or Rift’s native resolution).

It’s good to see SteamVR moving past adding digital tchotchkes to improving features, like adding support for Windows Mixed Reality headsets and a YouTube 360 video app. The new autoresolution is live in beta, so you’ll have to opt in (find SteamVR under Tools in the Steam Library and right-click to find ‘beta’ in properties).

Via: Road To VR

Source: Steam

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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