Statik is a memorable dive into autonomy, puzzles, and VR

Enlarge / That’s how the doc’s face looks throughout Statik Institute of Retention. (credit: Tarsier Studios)

The first thing Statik Institute of Retention gets right is that it leans into every single limitation of the PlayStation VR platform.

The last thing Statik gets right is that it turns those limitations into a bizarre, brilliant rumination on our relationship with computers and games—in a way that only brilliant sci-fi can pull off.

Along the way, the PlayStation VR game reveals its share of successes and failures, but through all of those, this VR debut from Swedish developer Tarsier Studios lands on PSVR as the platform’s most compelling sit-down experience yet.

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Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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