Star Wars: Battlefront II review: Nope, nope, nope, nope, nope, nope, nope

Enlarge / The pull of the Force is strong with things like an impeccably rendered Millennium Falcon. (I mean, gosh, that’s purty.) But Star Wars: Battlefront II can’t paint over most of its failings. (credit: EA / DICE)

I’ve tried to give the new video game Star Wars: Battlefront II a fair shake, and I tried to do so through three types of fandom, at that. I really dig Star Wars—and I’ve generally appreciated when the series has expanded its universe in video game form. I’m a big fan of DICE as a creator of high-polish, massively multiplayer online shooters. And I thought 2015’s reboot of the Star Wars Battlefront game series was perfectly satisfactory as an accessible online action game.

I kept all of these optimistic angles in mind as I booted the new game—and as I used my lightsaber of fandom to try to carve through its confusing economies. But that’s been Scarif-massacre levels of difficult. Battlefront II ultimately lands as an adequate-but-forgettable combination of polish, bombast, and been-there-done-that shooter tropes. Even after EA’s last-minute about-face, little about the total package makes me eager to recommend it to anybody looking for a family-friendly blaster, a Star Wars-worthy story, or a month-after-month dive into online team combat.

One step forward, how many steps back?

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Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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