Now we know why Xbox One backward compatibility took so long

This launch-day Xbox One could have supported Xbox 360 games from the get go, had a few things gone differently. (credit: Wired)

Anyone who followed Microsoft’s gaming plans in 2013 knows how much the company’s confusing policies and public reversals regarding “always on” Internet connection and used game restrictions on the Xbox One damaged the company’s image.

Now it sounds like the turmoil surrounding that launch also delayed the rollout of Xbox 360 backward compatibility on the system. This resulted in pushing a planned launch-day feature to its actual late 2015 debut.

That nugget comes from a wide-ranging behind-the-scenes look at Microsoft’s backward compatibility efforts posted on IGN this morning. Amid quotes from an array of Microsoft employees involved in the backward-compatibility development and rollout, writer Ryan McCaffrey includes this tidbit (emphasis added):

Read 8 remaining paragraphs | Comments

Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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