Gloomhaven review: 2017’s biggest board game is astoundingly good

Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.

Gloomhaven, the new cooperative, campaign-driven dungeon crawl board game from designer Isaac Childres, is big. Really big.

The game’s campaign—which is composed of a possible 95 different dungeons—will easily take you 100 hours to complete. Riffling through the game’s box for the first time, I couldn’t stop laughing at the absurd bounty of it all. Eighteen oversized punchboards holding hundreds of tokens greet you as you start diving through the contents; beneath them are thousands of cards belonging to dozens of decks, seventeen miniatures (each held in their own little box), various wooden pieces, and an enticing array of sealed boxes, envelopes, and books.

Read 41 remaining paragraphs | Comments

Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.