Destiny 2 moves to a more server-centric networking model

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With Destiny 2 moving the franchise to the PC for the first time, a lot of players were hoping Activision would use dedicated servers to ensure stability and reliability. The company mentioned last week that those hopes for a dedicated server wouldn’t be fulfilled, but Destiny 2 Engineering Lead Mat Segur says the game’s hybrid server model is a bit more complex than that announcements suggests.

Unlike the original Destiny, where matches were hosted on one player’s console, “every activity in Destiny 2 is hosted by one of our servers,” Segur said in a Bungie blog post yesterday. “That means you will never again suffer a host migration during your Raid attempt or Trials match.”

But those servers won’t handle all the data for every player in the game. While “the server is authoritative over how the game progresses… each player is authoritative over their own movement and abilities,” Segur continued. “This allows us to give players the feeling of immediacy in all their moving and shooting—no matter where they live and no matter whom they choose to play with.”

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Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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