The Art Of Persona 5

Persona 5 isn’t just a fantastic video game, it’s an absolute feast for the senses, with a strong, confident art style that runs from its character design all the way through to its menus.

Much of this is down to the genius of the series’ longtime art director Shigenori Soejima, whose leadership here has resulted in a game that manages to differentiate itself from Persona 4, creating a far more “adult” cast and setting (replacing P4's yellow & green palette with bold reds and blacks), while at the same time managing to retain the trademark Persona look throughout.

Below is a showcase of art done for the game, featuring character art, concept sketches and promotional pieces. They’re just a small sample of what’s available in the Japanese-language art book (which is already out), but to save you the trouble of guessing what every caption says, Prima will be releasing an English-language version in June.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!



Kotaku

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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