Enlarge / A graphic showing Razer’s HyperSense concept. (credit: Razer) At this year’s CES, it sometimes seems like consumer electronics announcements are dominated by two trends: gaming gear and digital voice assistants. Gaming brand Razer made announcements related to both this week. Arguably the most notable are HyperSense—a haptic feedback platform that makes PC peripherals […]
Tag: haptic
Haptx unveils haptic gloves so you can feel things in VR
Haptx has been working on its haptic gloves — which give you a sense of touch in virtual reality — for a few years. And today, the company is launching its Haptx Gloves Development Kit, an industrial-grade product for advanced simulation in virtual reality. Haptx Gloves wants to empower professional VR users to develop simulations with…Read More
Oculus patents for VR haptic gloves appear
It looks like a patent detailing the VR glove that we saw Mark Zuckerberg wearing last year has now surfaced online. While the VR industry gathered at GDC last week, not one but two Oculus patents, originally filed back in 2016, were published online. Both describe haptic feedback gloves that use tendons that plug into an accentuator to […]
Haptic Controllers Bring Real Pain to VR Games: HaptX, TEGway, Hardlight VR, bHaptics
For these VR gamers, the more immersive the experience, the greater the thrill. https://media.wired.com/photos/5a1c7f99f50a476ea628e729/master/pass/1217-WI-APPAIN-03_sq.jpg Feed: All Latest
bHaptics’ TactSuit is VR haptic feedback done right
Every now and then, we come across a new attempt to bring haptic feedback to VR, but we’ve yet to see one that’s fully convincing; those that are still around tend to be both pricey and far from ready for the market. Well, this is apparently no longer the case thanks to bHaptics. At HTC […]
Cornell’s haptic skin gives VR a more human touch
Virtual reality is great at bringing two of our senses into the digital world: sight and sound. That VR tech is already well-established and improving rapidly. However, we still aren’t at a point where we can touch, smell, or taste things inside of a VR headset. Obviously taste is the most important of these to solve (can […]
