Report: Xbox One X benchmarks detail 4K capabilities

When we got our first hands-on (and eyes-on) experience with the Xbox One X at E3 last month, we weren’t exactly in awe of the improved resolutions and graphical effects on display. Now, though, we’re starting to see initial reports of just how “the most powerful console ever” improves raw performance on games originally designed for the base Xbox One system.

In an extensive report, Digital Foundry cites development sources briefed by Microsoft earlier in the year as the site outlines performance information for nine titles running on Xbox One and as simple ports to take advantage of the Xbox One X. While Digital Foundry wasn’t able to confirm which specific titles were being discussed, data on the genre, engine, and resolution targets allows for some educated guesses regarding the nature of these titles.

The site stresses that these are rudimentary, unoptimized ports that don’t make use of any new hardware effects on the Xbox One X, nor do these ports account for changes like the move from a fast ESRAM cache to slower GDDR5. As such, the numbers under discussion here “may be underestimating the real life result on Xbox One X,” as Digital Foundry’s Richard Leadbetter puts it.

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Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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