Mandatory co-op fuels the storytelling possibilities of new game A Way Out

Enlarge (credit: EA Originals / Hazelight)

LOS ANGELES—Maybe it was the lingering excitement from the EA press conference a few hours earlier. It could have been the long day, the jet lag from his home in Sweden, or the cup of beer on the meeting-room table which kept on getting refilled.

Whatever the reason, film and video game director Josef Fares was amped up. After being asked a softball question—”when did you team up with EA to release your upcoming game A Way Out“—Fares somehow locks eyes with all four writers in the room simultaneously.

“Let me tell you this: working with EA is great. They never tell me what to do. Super supportive. The shit people say about EA? I’ve never seen anything like that.” Fares took a drink. “If someone comes to me and says, ‘if you do this, you’ll sell one million copies more,’ my answer would be, ‘go fuck yourself.'”

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Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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