Injustice 2 Review: Gods, monsters, and unholy beatings

Enlarge / Little touches like these, before and after fights, really give the game personality. (credit: NetherRealm Studios)

There’s a lot going on in Injustice 2—maybe more than the game itself can keep track of, at times. But thanks to developer NetherRealm’s ongoing commitment to making the most accessible fighting games this side of Divekick, Injustice 2 is only occasionally overwhelming.

That permissiveness begins with Injustice 2’s single-player campaign, which just might set a new gold standard for such modes in fighting games. Granted, that’s a low bar to clear, and NetherRealm is mostly competing with itself. But the cinematic unfolding of alternate-universe comic-book antics in Injustice 2 is wildly fun in its own right.

In the Injustice-verse, Superman is a villain. The first Injustice ended with the last son of Krypton locked up and awaiting trial for murdering both criminals and “potential” wrongdoers without hearings of their own. Just as Batman and his “no-kill club” allies are returning things to normal, a Superman-level threat invades Earth in the form of Brainiac. The alien machine-man wants the Kryptonian for his own personal collection, and perhaps the only one that can stop the invasion is Superman himself. Punching ensues.

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Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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