In Amazon’s game engine, voice actors can now be replaced with robots

Enlarge / There’s nothing creepy about this disembodied head used to demo a robot-powered voice service, Amazon. Nothing creepy at all. (credit: Amazon)

Want to add voice acting to your next epic video game but don’t want to deal with those pesky real-life actors to populate your virtual towns and castles? Amazon has your money-saving back.

The company’s Lumberyard game engine now supports a full text-to-speech pipeline in its 1.11 version, which is now live for any of its developers. A demonstration video shows how built-in tools allow game developers to attach text to any interaction in a game, which can be spoken in one of 50 “voices” in 24 different languages. What’s more, the engine’s toolset will also automatically render a lip-synced animation for any voiced 3D characters in your game project.

Amazon Lumberyard creators demonstrate the engine’s new text-to-speech pipeline.

Amazon’s brief demo video of the feature only includes a select few voice samples and a very brief demonstration of the lip sync feature, which looks serviceable but limited. (For a comparison point, it looks about as so-so as, say, the system in 2011’s Elder Scrolls V: Skyrim.) In the case of the latter, Amazon showed a character with separately animated facial and eye systems, which may obscure Lumberyard’s automatic lip-sync capabilities.

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Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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