A couple of weeks ago, Blizzard published a long-awaited update about its upcoming action role-playing game Diablo IV. The post shared some new information about how seasons will work and explained how the company plans to shake up the metagame by continuously releasing new content.
But after the contentious release of Diablo Immortal, a game packed to the gills with power-bestowing microtransactions, there was only one question on fans’ minds: How, exactly, would Diablo IV be monetized? These days, that’s not a strange question to ask about a full-priced title like Diablo IV.
There’s good news, but I’m still worried about some of the game’s proposed systems.