
Fans have been waiting a while but the latest ARK Survival Evolved update has finally reached Xbox One.
And weighing in at over 24GB, it’s fair to say it’s a big one.
This new ARK Survival patch is already available on PS4 and PC, a long list of tweaks.
One of the big changes is to the game’s Turret system, which will now include a limit on the amount that can be built in a certain area.
“As of v771 turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius,” a message from Studio Wild reads.
“However existing set-ups with over 100 turrets will still function as normal until the a future date yet to be announced when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning.”
Away from the usual bugfixes and gameplay rebalancing, Studio Wildcard have also changed the look of some dinos.
All the big ARK Survival Evolved updates can be found below in the official patch notes:
Dino TLC – The Procoptodon
- Receives a model update, animation update, sound pass, and some new abilities:
- Will take reduced fall damage
- Carry weight will be noticeably increased
- Can carry small creatures and baby dinos in its pouch
- A knockback kick which can affect significantly larger dinos
- Added an aimed jump which can be used by holding down the Jump key
- Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.
- Babies imprinted while in a carried Procoptodon pouch receive more affinity
Dino TLC – The Gigantopithecus A.K.A Bigfoot
- Receives a model update, animation update, new fur, sound pass and some new abilities:
- The Bigfoot will receive an armour-degrading attack; this means when it fights, it’ll do more damage to your armour’s durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.
- Added the capability to climb ziplines (but not jump between them)
- Added a jump
- It can now carry and throw small creatures
- Throwing has been made more accurate, similarly to crabs with targetting cursor
Dino TLC – The Direbear
- Receives a model update, animation update, new fur and some new abilities:
- When riding a Direbear, players will be immune to bees. They won’t be able to knock you off your bear, and they will target focus the bear instead of the player.
- The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it’s alternative attack. Plus the amount of honey it receives will be 3x the standard amount.
- Increased swim speed
Dino TLC – The Direwolf
- Receives a model update, animation update, new fur and some new abilities:
- Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)
- Hunter’s Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health
- Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures
Dino TLC – The Rex
- Receives a model update, animation update, and some new abilities:
- Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.
- The roar will not be able to scare anything above its level
- Roar will cause players to poop but not stun them
- Rex’s ability to climb over small rocks and steeper slopes have been improved.
Creature Specific Bug Fixes & Balance Balance
- – Dragon’s Fire Breath direct impact damage reduced by 50%
- – Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
- – Added Rock Golem Saddles to Scorched Earth Loot Table
- – Added Basilisk and Krakinos Saddles to Aberration Loot Table
- – Uploaded Creature stats now display Movement Speed and Melee Damage
- – Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)
- – Fixed an issue which was causing a desync with the Reaper’s collision
- – No longer need pheromone to claim Reaper Kings
- – Moschops will no longer flee when told to harvest dino corpses
- – Fixed a bug where some creatures would not be able to attack at low server FPS
- – Bronto’s and Paracer’s breeding time have increased by 50% (equivalent to Quetz)
- – Reduced Bronto HP gain per level by 33%
- – Reduced Bronto base HP by 10%
- – Reduced Paracaratherium base HP by 10%
- – Reduced Paracer HP gain per level by 25%
- – Reduced Tuso Base HP by 20%
