Is Final Fantasy 12: The Zodiac Age the blueprint for renovating old games?

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It’s difficult to celebrate games from the past in the same way as, say, an old book or a classic movie. As technology moves on, so too does the way in which we interact with games. A role-playing-game from the era of the Nintendo Entertainment System might share some similarities with the likes of Final Fantasy XV or The Witcher 3, but going back to play those games now after years of roaming around vast 3D worlds isn’t easy.

Heck, even playing an RPG from the PlayStation 2 era demands a certain amount of learning, or relearning, of how to navigate a menu.

Why bother when there are plenty of modern games, some of which have redefined whole genres, to learn instead? This is the problem faced by games such as Final Fantasy XII: The Zodiac Age, a remaster of the 2006 PS2 RPG by Square Enix, which is due out on July 11 this year.

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Ars Technica

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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