BattleTech is a more tactical, punishing view of mech battling

Enlarge / The mechs crumple, explode, list, and flare with a surprising amount of detail. (credit: Harebrained Schemes)

BattleTech is out to get me. The turn-based tactics game from Harebrained Schemesthe studio that cut its teeth on resurrecting “Nineties Cool” franchises with Shadowrun Returns—has now revived the world of MechWarrior in absolutely savage fashion. The studio’s latest chosen universe blends grounded combat between ostensibly humanoid robots with medieval politics transplanted to the final frontier. It is, to put it mildly, entirely my jam.

Which is exactly why I’ve let BattleTech endlessly brutalize me for the past few weeks.

BattleTech is very difficult, although not in the ways you might expect. The game sets you up as a mercenary in the middle days of the same universe as MechWarrior, but instead of piloting multi-ton titans, the player now assumes the role of a mercenary leader. It’s through the uneven responsibilities of a small, violent business owner that BattleTech challenged me the most.

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Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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