Review and interview: Brass Tactics finally brings true RTS to VR

Enlarge / Boy, the flying units in Brass Tactics sure are pesky—and that’s the point. (credit: Hidden Path / Oculus)

BELLEVUE, Washington—Virtual reality has been a thing for years, yet for some reason, it has had a lack of real-time strategy (RTS) games. To this, I can’t help but say, what gives? Managing a giant army à la StarCraft seems like a nice fit for VR’s mix of hand-tracked controllers and first-person twists—while also minding VR’s limits. Stand above a battlefield (or, if your room is cramped, sit without losing the effect). Use your hands to become a war puppeteer. Enjoy a refreshing control and perspective alternative to ancient, mouse-driven menus.

It’s a VR no-brainer… that nobody has truly attempted until this week.

Unlike other RTS-ish games in VR, this week’s Brass Tactics is the first full-blown take on the genre to see a retail release. It’s not perfect—indeed, it has a couple of glaring issues ahead of its Thursday launch—but Brass Tactics is clearly a few steps above “just good enough.” It functions as a pure, solid RTS, while it also comes packed with nice VR touches. Best of all, thanks to a free, unlimited, works-online demo version, every single VR owner out there (even outside the Oculus ecosystem) can try it for themselves—and try it they should.

Clear RTS skies

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Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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