Some big-time investors are going to bat for emerging technologies such as augmented and virtual reality with a new venture capital firm: Eleven Ventures. And no, that name doesn’t mean they’re just investing in 11 companies — but we’re still waiting for confirmation on whether their ventures go all the way up to 11. The new […]
Tag: AR/VR
AR/VR Weekly: Virtual reality takes a bigger stage at E3
You can get a good sense of the role virtual reality plays in the video game industry by comparing two of the biggest industry events in North America: the Game Developers Conference and the Electronic Entertainment Expo. VR plays a crucial role at GDC, and this year’s event made a case that it’s not going […]
GamesBeat weekly roundup: Magic: The Gathering is becoming an MMO, and Apple’s new AR/VR push
The news from the Electronic Entertainment Expo in Los Angeles starts tomorrow with EA’s event, but this week had plenty going itself. The Witcher studio CD Projekt Red noted that hackers stole documents related to its next game, we got to play Epic Game’s Fortnite, and Nintendo announced some new Pokémon games … but not the […]
AR/VR Weekly: Apple enters the fray
About time, Apple. Welcome to 2015. This week at its Worldwide Developers Conference keynote, Apple finally jumped into the augmented and virtual reality world. ARKit is Apple’s tool for making AR applications, and it was the first of several announcements that show that the iPhone company is ready to take the next step into a […]
AR/VR Weekly: Buying stuff in VR without facing … reality
If free-to-play games are ever going to take root in virtual reality, they’re going to need a way for people to pay for sparkly outfits, extra energy, and other in-app purchases while still in VR. Looks like someone is working on that. Worldpay is demoing a system to make payments in VR work. This could […]
AR/VR Weekly: Keep your stinkin’ corporate hands off the metaverse
The Metaverse™, as brought to you by Big Bad Mega-Conglomerate®. It’s one of Tim Sweeney’s big nightmares for the future of virtual reality. The Epic Games CEO spoke about this at our recent GamesBeat Summit. He worries that the major platforms will want to lock down key advancements in virtual reality, to the point that […]
AR/VR Weekly: Don’t doubt virtual reality
Virtual reality is here to stay — shove your doubts aside. Last year, we saw a couple of mood shifts on the VR scene. It was up — meteoric, really — as consumer solutions rolled out from HTC, Oculus, and Sony. Games and other entertainment experiences came out on a steady drumbeat, and some like […]
AR/VR Weekly: Mixed reality Plinko
With the intersection of science fiction and gaming a key theme of our GamesBeat Summit 2017, it’s natural that our speakers brought up augmented and virtual reality in some manner in just about every talk onstage. Epic Games’ boss Tim Sweeney waxed on about the metaverse and how deep learning could affect role-playing games. Rogue […]
AR/VR Weekly: These are the voyages of the Starship Virtual Reality
“The undiscovered country … the future.” Virtual reality may be the present, but its future depends on interactive experiences that capture people’s attention — and this is where Star Trek comes in. Next month, Ubisoft will release Star Trek: Bridge Crew, a VR experience from its Red Storm studio. It puts you and three others […]
AR/VR Weekly: Can licensed games build a VR empire on PSVR?
The biggest video game news out of the weekend’s Star Wars Celebration is the upcoming Battlefront II, which builds on the first by adding a story mode to its multiplayer Stormtrooper-blasting fun. But hidden in all the excitement about this reveal is that Criterion, which worked on Battlefront’s PSVR mission, is also working on the […]