EA has given gamers a big clue about what to expect from the PS5 and Xbox Scarlett.
When the PS5 and Xbox Scarlett release dates finally roll around, fans could be looking at a new way to enjoy PlayStation and Xbox games.
Speaking to investors, EA CEO Andrew Wilson said that while it was too early to talk about the consoles launching, EA looks forward to embracing cloud technology.
“There are a few articles out there; a few rumours; and a little hearsay as to what [the new consoles are] and when they’re coming and what they might be,” he said (via Gamingbolt).
“I don’t think we’re in a position today to have a conversation about that.
“But just know that we’ve worked with Microsoft and Sony and Nintendo for many, many years and we look forward to working with them for many, many years more, even if we all collectively seek to move–either some portion of or all of our experiences – to the cloud.”
In the run up to the PS5 and Xbox Scarlett release dates, prominent video game developers have revealed what they want to see from the next-gen.
Wishlists include more physics-based events, faster processors and better connectivity between different platforms.
In a recent chat with Express Online, Shadow of the Tomb Raider narrative director Jason Dozois and lead game designer Heath Smith revealed what they want from the PS5 and Xbox Scarlett.
And the general consensus is for anything that would make Tomb Raider games look even better than they already do.
“More memory, more rendering, being able to see a further distance,” Dozois revealed. “Seeing vistas and thinking, ‘I can actually go there’, and it’s all connected.”
WWE 2K19 executive producer Mark Little also had a surprise request for Sony and Microsoft regarding the next-gen.
Little said that he wants the PS5 and Xbox Scarlett to launch with better media.
“Literally, having blu-rays as our media is challenging, because the advent of 4K gaming means everything is getting better and bigger and bigger, and we try to add more content every year,” he said.
“One of the challenges we have every year is how do we try to fit everything on to a blu-ray, and then how do you load it fast enough, because you’re literally talking 50GBs of data.
“It seems like a funny problem to have, but it is one of those challenges we face, and we talk to the hardware guys about it and they’re like, ‘yeah, that’s hard’.”