Mass Effect Andromeda developer BioWare has scrapped a huge Mass Effect gameplay feature ahead of the March release date.
Paragon and Renegade conversation options won’t appear in the new game, as BioWare looks to set the new series apart from the original trilogy.
“So, Paragon and Renegade is gone,” creative director Mac Walters told Official Xbox Magazine (via GamesRadar).
“The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist.”
The new system will instead focus on agreeing and disagreeing with statements, which means players will have to think about potential ramifications.
“What we have now is based more around agreeing and disagreeing,” he continued.
“The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation.
“You don’t have to think about it, because you’re just going to hit Paragon every time.”
The new system also includes different tones of voice, which lets players express themselves in differerent ways, even if the comments are the same.
“With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that.
“And I think that gets back to that more traditional role-playing sort of feeling which is less about ‘Do I want to be good or bad,’ and more about ‘How do I want to express myself?”
Mass Effect Andromeda has been given a March 21 release date for PS4, Xbox One and PC.
Unfortunately, however, Mass Effect Andromeda won’t be coming to the Nintendo Switch – at least not for the time being.
BioWare ruled out a Nintendo Switch port for now, although it could happen if there’s enough demand.
In the meantime, fans can try Mass Effect, Mass Effect 2 and Mass Effect 3 as part of the Xbox One backwards compatibility scheme.