Based on fan feedback, Blizzard have released a new Diablo 3 Necromancer update, affecting the new character’s various skills and passives.
Passive changes include: “When this passive successfully prevents death (Final Service), the Necromancer is immune to incoming damage for 4 seconds.”
While this won’t be the final version that will be released by the development team later in 2017, it does point to some things that won’t make it out of the beta phase.
The new PTR update also adds Necromancer Set Dungeons to Adventure Mode, as well as a time limit to complete them in 5 minutes.
Blizzard have yet confirm an official release date for the Rise of the Necromancer pack, although with a beta running smoothly it appears we can’t be too far from launch.
For anyone who has tried the new characters, the Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills.
Fans will be hoping that following the release of the new pack, Diablo 4 news may be released at Blizzcon 2017.
Skills
- Corpse Explosion
- Base Rune
- Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards
- Close Quarters
- Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards
- Corpse Lance
- Base Rune
- Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target
- Land of the Dead
- Base Rune
- All corpse skills can be used at will for 5 10 seconds
- Army of the Dead
- Base Rune
- Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius
- Frozen Army
- Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line
- Dead Storm
- Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds
- Unconventional Warfare
- Damage increased to 50,000% total weapon damage
- Catatonic Grasp
- Has been renamed to Blighted Grasp
- Has been redesigned
- Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
Passives
Final Service
- When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
- Note: The tooltip does not currently reflect this
Bug Fixes
- Decay Golem
- Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead