Conan Exiles UPDATE: New Xbox One 33 patch brings major upgrades

Conan Exiles has been out as part of the Xbox Preview Program for sometime and continues to get new content from Funcom.

And the latest patch launched today has provided some big upgrades to major parts of the game. Conan Exiles update 33 includes major tweaks to the weapons system, as well as a new Purge meter.

For those that don’t know, The Purge meter is controlled by the amount of players and NPCs you have killed. It also fills the more you and your clan is active, meaning you can also make progress by building.

When you have gone over the threshold, you open yourselves up to being attacked by Legendary enemies, which will drop Legendary loot.

Here’s more from Funcom, who confirm: “You won’t automatically get a purge when you go over the threshold, but as long as your purge activity score is above it, you have a chance for it to happen.

“For example, if you are on a dedicated server or local game, and you are the only one playing, the purge will only pick you. But on a server with, for example, 10 clans, 4 of which are above the threshold, you have a 25% chance to get it if you are among the 4. During the purge monsters, animals, humans, and others depending on the area, will appear and attack your home.

“Make sure your walls are well protected from the waves of enemies. On official servers purges will only trigger during “purge time” which is a subset of prime time, “purge time” is between 6 PM and 10 PM local time, all days.

“Admins of private servers will be able to adjust this time either through server setting GUI or modifying the serversettings.ini files.

“In general purges become more difficult the further north your base is on the map. Higher difficulty purges will contain special bosses with unique loot, or special crafter NPCs that have unique recipes on them.

“You will need a combination of smart base design, thrall defenders, higher tier buildings and good teamplay to withstand the most difficult purges.”

This is purge version one, meaning a couple of key features are missing.

Iteration 2 we will make the purges more difficult, and we may also add new purge types with other combinations of NPCs.

Here’s a list of other notable changes being made by the development team in the latest Conan Exiles Xbox One update:

Combat

  • Each weapon type has their own specific attacks and properties.
  • You will have light and heavy attacks. Heavy attacks, for example, use more stamina than light and are slower, but deal more damage.
  • Chain attacks of 4 can be made using any variation of heavy and light attacks but watch your stamina!
  • Dodging can be done in any direction now as well as be done in the middle of your attack to cancel it. This will still take stamina to do.
  • Once your stamina completely drains, you won’t be able to attack or dodge until full again.
  • Certain weapons, like the dual daggers, allow you flip backwards when pushing the block button. Throwing weapons, like the javelin, will let you hurl it towards them.
  • Kicks have also been implemented and work when you’re equipped with a two-handed weapon or one-handed weapon with no shield. Use these to your advantage, as they can interrupt enemies!
  • You can sprint with weapons/shields/tools again! Depending on your weapon, they will have different sprint animations.
  • Enemies have their health displayed to allow you to adapt and think about your attacks.
  • Target lock has been added! When using this, you will face your opponent and can be switched between different enemies. This works at 20 meters max range. We have also added server settings to turn off target lock on the server so server admins can decide the type of experience they want to offer.
  • Weapons can deal status effects that can stack up to five times. A yellow trail, for example, will inflict a cripple debuff. We have also added a GUI option to turn off weapon trails completely.

Farming

By obtaining seeds from plants and making compost through the compost heap, it is now possible to plant and harvest your own crops. In order to craft fertilizer in the compost heap, you will need plant-fiber, rotten meat and bonemeal, which can be obtained by grinding (amongst other things) bone, claws, fangs or ivory in the grinder. For certain plants, you may need potent fertilizer, for which you will need to add ash and blood to the mix. By planting seeds and fertilizer in the planters, your crops will grow over time. In addition to this, should you want to decorate your land, a selection of potted plants have been added to the game, which are much less costly than the planters.

Updated HUD

The first thing you may notice when first logging in is the display. Health and stamina are now shown as bars as they’re essential to manage especially in combat. Stamina will replenish over time when not attacking or dodging, but you’ll see that health does not! This is where your kicks and dodges will come in handy to avoid incoming attacks. There are multiple ways to gain back health which include eating cooked food, using bandages, using potions, or unlocking certain perks.

You will see the newly added perks in your attribute window. Spending enough points in certain attributes will unlock advantages that will benefit you in the brutal lands; for example, the first perk unlocked in the ““vitality”” doubles your breath timer when underwater.

Your feats window is also newly updated! Objects are now sorted and organized for easier navigation.

A new tab called “stats” has been added. Here, you can get down to the numbers and see how effective you are against the environment both offensively and defensively. It will also display any buffs/debuffs your character has.

The Journey GUI has been extended from 4 to 10 chapters and can be disabled from showing on your screen through settings. This goes as well for gameplay hints, that shows various keys or gamepad inputs for climbing, fighting, building, etc.

Fast Travel

You’ll notice a nifty new placeable called the map room. Place this in a safe spot within your base and you can travel around the map! You will first have to discover the monoliths scattered across the lands and attune your bracelet to them before you can travel there.

Don’t stay too long by one though, or you’ll gain corruption and end your journey there. It’s important to note that this is a one way ticket. You can travel from the map room to an obelisk, but not the other way around.

Build Abandonment System Update

Anything placed on or near a building will become a part of said building’s decay score and decay at the same rate. This means you can now build smaller buildings in close proximity as well as standalone placeables like wheel of pain, altar etc and these will all be treated as big structure for purposes of decay.

Secondly, the system will now check for and remove floating placeables left behind in the world after the buildings they were standing on got removed.

Thirdly placeables stacked on top of placeables are now checked and correctly removed. Lasty, the updated decay system fixes a problem with players joining a clan and sometimes not being able to continue building on their existing buildings.

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Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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