Conan Exiles gameplay gets a major boost as Funcom release new patch notes and mods news

Conan Exiles gameplay seems to have caught the attention of a lot of Steam users, with the crafting title selling over 300k copies since its launch.

While still in Early Access, developers Funcom have been releasing regular Conan Exiles patch notes to help players keep up with all the changes being made.

A huge list of Conan Exiles gameplay improvements and bug fixes have been revealed through new patch notes, all of which can be found below.

Funcom have also spoken about the recent mods changes made to the game, a new feature which allows anyone to create their own content for the game.

Releasing mods support is quite unusual at this stage of development, however, Funcom appear to be tackling it with full gusto.

The new mods options can be found via the Conan Exiles Workshop on Steam under the Community hub. You can also reach the Workshop by starting Conan Exiles, choose mods in the main menu and then click the Workshop button.

Players can subscribe to the mods they want and then choose the ones they wish to play with from the available mods tab and move them over to the selected mods tab in the Conan Exiles mods menu.

If you try and play on a server with mods, you will get a pop-up which tells you which mods you are missing and need to download. Also, if you are using mods and a server you wish to play on does not have them, you will not be able to join that server. 

Activating and deactivating mods can be done through the mod menu, however, the game will need to be restarted for the changes to take effect.

Here’s the Funcom guide on how to get started with mods: “Using the Unreal Engine 4 Editor with our Dev Kit you will be able to create content almost the exact same way our own developers do. 

“The kit gives you access to basically all the assets of the game, from maps and blueprints to meshes and animations. The editor itself requires some knowledge, but there are many guides available, and overall it is relatively easy to use.

“You will be able to load maps and see how the world is made in detail. Perhaps you would like to make a whole new mountain or ruin, or even introduce a new type of weapon? You can make almost anything you like in the editor and create a mod for it.

“The Dev Kit is heavy to run, so we recommend having a quite powerful computer if you plan on using it. Also loading times can be quite long the first times you use it.”

Conan Exiles Patch Notes:

Known Issue: Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.

  • EXPLOIT FIX: Players can no longer use building previews to move themselves around
  • This specifically addresses issues with Explosive Jar and Well placement previews
  • EXPLOIT FIX: Players can no longer use chairs to travel great distances
  • EXPLOIT FIX: The crouch/jump “boost” should now be fixed
  • Please get in touch with us if you discover additional instances where jump “boosting” is possible. We understand the impact these issues had on raiding and general basebuilding on PvP servers, and want to make sure this issue is completely eliminated.
  • EXPLOIT FIX: You can no longer dismantle Explosive Jars that have already exploded
  • EXPLOIT FIX: Players now respawn immediately upon dying, skipping the death camera
  • This is a temporary measure to prevent players from retaining their gear after dying. A more complete solution will be added in the future.
  • EXPLOIT FIX: Players can no longer walk through walls which have not loaded in yet
  • Fixes for certain server crashes
  • Bows should now fire consistently on dedicated servers
  • Bows should now always consume ammunition
  • NPC archers and Thrall archers can now properly aim
  • Bows should no longer shoot in crazy directions
  • Fixed an issue where thralls would not properly load on server restart
  • Knives are now efficient for harvesting Hide or Thick Hide
  • Made more monsters able to damage structures. Some can even damage T3 buildings!
  • You can now loot corpses under water

Performance and Tech Fixes

  • Fixes for certain server crashes
  • Reduced log spam on dedicated servers
  • Optimized animation blueprints to improve server performance
  • Made several console commands require admin
  • Fixed an issue where thralls would not properly load on server restart

General Bug Fixes and Improvements

  • You can now loot corpses under water
  • You can no longer dismantle Explosive Jars that have already exploded
  • Arrow projectiles are now more visible
  • Players can no longer use chairs to travel great distances
  • Players can no longer walk through walls which have not loaded in yet
  • Players can no longer use building previews to move themselves around
  • Bows should now fire more consistently on dedicated servers
  • Archers across the Exiled Lands have laid off the booze and can now properly aim again
  • Knives are now efficient for harvesting Hide or Thick Hide
  • Placeables now correctly respect the “No Ownership” server setting
  • Drinking from a well now quenches thirst. The future is now.
  • Updated collision for banners and carpets
  • Player now respawns at last bed/bedroll they interacted with
  • Fixed an issue where a test NPCs could be spawned
  • Bows should no longer shoot in crazy directions
  • Fixed an issue with stacksize for items in containers

Balance and Gameplay Fixes

  • Heads are no longer returned when dismantling trophies.
  • Fixed collision on relic rocks in starting area
  • It is no longer possible to build on the shrine west of the river to prevent NPCs from spawning
  • Players can drink while underwater again
  • Players now respawn immediately upon dying, skipping the death camera.
  • This is a temporary change in order to prevent players from retaining gear after death, and a permanent solution will be implemented in the future.
  • Added a short delay before you can harvest a corpse to reduce the chance of accidentally hitting the corpse with a non-optimal tool
  • Players now unequip their weapons when logging in. This fixes a problem with animation states.
  • Bows should now always consume ammunition
  • Fixed a collision issue with the giant spider and rebalanced its attacks
  • Fixed an issue with explosive jars causing camera jitter when colliding with the player in build mode
  • Players can no longer stack placeables
  • Players can no longer abort attacks to increase attack speed
  • Made more monsters able to damage structures. Some can even damage T3 buildings!
  • Bedrolls and beds can only be bound to one character at a time
  • Make beds only have one owner, and show the owner in GUI. If you respawn, the bedroll is prioritized over the bed, so bedrolls can be used for expeditions. Please give us feedback on this change.
  • Players can no longer break the surrender emote by entering combat unarmed
  • Monsters have received unique attacks and can now knock you back
  • The pickaxe now suffers no harvesting penalties and give full resources from trees and rocks
  • You can no longer build in invalid locations if you enter building mode without moving the mouse

Visual Improvements

  • Gazelle now ragdoll properly after death
  • Elephants now ragdoll properly after death
  • Player turn rates and walk rates have been tweaked to fix animation problems
  • Added new equip animations for the fiber rope in 1st and 3rd person
  • Add social animations for the Hyena and Crocodile when they are stationary
  • Various tweaks to armors
  • Various tweaks to the male and female bodies
  • Various tweaks to the male and female heads and hair
  • The Relic Hunters now equip Relic Hunter armor pieces
  • Text and Localization
  • Added new translations for dialogues, items and user interface
  • Added subtitles to several voice-overs

Mods

  • Fixed an issue where server login would fail if you had too many mods installed

Known Issues

  • We are aware that crossbows still fire inconsistently. We are working on a fix
  • Shrines are currently not able to be placed in singleplayer mode. We are aware of this and will fix that as quickly as possible.
  • Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.
  • Some item names and descriptions are not translated across all languages. Localization is still a work-in-progress and will be fixed soon.
  • Water Wells and Statues of Refreshment cause interference with building placeables nearby. This will be investigated as quickly as possible!

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Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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