Project Shore Promises Low-Poly Low-Fantasy Tactical Battles

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With its rustic low-poly aesthetic, systemic world design, and partially hands-off approach to combat, Project Shore looks to be an interesting entry among indie turn-based strategy games.

As a mercenary company commander, you are merely one party among a larger world in Project Shore. Reminiscent of the tactical RPG Battle Brothers, the fate of your mercenary brethren are in your hands, both in combat through smart orders and equipment and off the field through upgrades and picking your battles and navigating the domino effect of your choice of who to fight and how that influences the landscape.

Combat is the core of Project Shore. With up to 18 warriors or more in your unit during a battle, it would be tedious to issue orders to each one as conflicts grow more complex. Instead Project Shore revolves around indirect command. Groups of warriors are divided into “union” to which you order to support, attack, move, hold position, and so on. On a more granular level, “preparation points” lets you fine-tune union behavior and prioritize certain actions, to unleash specific tactics.

Project Shore is still early in development; you can find a alpha download on the game’s IndieDB page and follow its progress through Twitter.

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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