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Shadow of the Tomb Raider hands-on: It’s the end of the world and Lara does not feel fine

LOS ANGELES—Game publisher Square-Enix gave its new game Shadow of the Tomb Raider a public unveiling at an event last night, and I played the game for about an hour. If you liked the previous two games, you’ll probably end up liking this one.

Shadow is the third game in the Tomb Raider reboot franchise, following 2013’s Tomb Raider and 2015’s Rise of the Tomb Raider. It doesn’t have a strong connection to the recently released movie other than that the film was loosely based on the 2013 game. Square-Enix representatives said that this is the final game in a trilogy. (I doubt that means it’s the last Tomb Raider game, though.)

In the hour I played, franchise heroine Lara Croft attended a Latin American fiesta, sneaked into a villain-infested dig site, stealth-assaulted a lot of bad guys, nearly drowned about half a dozen times, solved physics puzzles in an ancient tomb, and maybe caused the actual apocalypse.

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