Marvel vs Capcom Infinite is out now on PS4, Xbox One and PC.
The colourful new brawler pits an array of Marvel super hero and villains against iconing Capcom characters from franchises like Street Fighter, Resident Evil, Bionic Commando and Mega Man.
But things have changed since the last game, most notably the switch from 3-v-3 to 2-v-2 battles, as well as the introduction of the Infinity Stones system.
Express Online spoke to Capcom producer Peter Rosas about the Marvel Cinematic Universe, Infinity Stones, Nintendo Switch and more…
Why did you change from 3-v-3 to 2-v-2 battles for Marvel vs Capcom Infinite? How does this change the way you play?
At the heart of the versus series is the concept of partnership. In MvCI, the switch system allows for partnership to be expressed in ways we haven’t been able to before as players can switch between teammates at anytime, anywhere, doing anything. We played with this system with teams of three versus teams of two and saw that it was much more manageable from both a player and spectator perspective with teams of two.
The Infinity Stones create lots of strategic possibilities, but do they not also create lots of potential imbalances?
It’s much too early to say. The Infinity Stones are quite interesting as they allow a player to augment their characters’ weaknesses or double down on strengths. Although some tactics may seem strong early on, I’m sure after exploration, players will develop counter strategies utilising the stones, with this cycle continuing on for hopefully the life of the game!
How have fans reacted to the use of Infinity Stones and are some proving more popular than others?
Fans have reacted quite positively the Infinity Stones. They’re really excited that character strategies can change depending on the stone used, thereby allowing them to explore the strategy they favour. From what I’ve seen, a lot of players really enjoy the Reality and Space Stones as they’re pretty straightforward. Once players get some time with the game however, I believe the other stones will raise in popularity.
If one Infinity Stone does get picked more than all of the others, do you have a plan to make the less appealing stones more attractive?
We would have to investigate why that Infinity Stone is being selected. If it’s because players feel it complements most characters, then that’s player choice, which we really don’t want to dictate. If it’s because the Stone has a tactic tied to it that’s blatantly unfair, in which there’s no counter to, then that’s something we may have to adjust. At this moment in time however, I don’t see any Stones that stand out as head and heels above the others. Each has their own strengths and weaknesses.
Story modes have been really well used in recent fighting games. Did you draw inspiration from the story modes found in games like Mortal Kombat X?
For MvCI, we’ve definitely taken inspiration from Marvel comics and movies. As we all know, Marvel is amazing at storytelling and that’s something that we wanted to leverage in this game. This has resulted in an original, serious story that’s also quite fun and lighthearted, that tells the story as to why characters from the Marvel and Capcom universes are in the same place, at the same time.
There are now more Marvel fans than ever thanks to the Marvel cinematic universe. Does this change the way you approach development, add more pressure or affect which characters you use in the game?
As story is extremely important throughout not only the Marvel cinematic universe, but the Marvel universe itself, we wanted to make sure the story we told in Marvel Vs. Capcom Infinite was on par with something fans might see in theatres or read in a comic book; with the addition of the story being interactive of course. This meant creating battles in the story which were unique to that mode as they drive home the dire situation the heroes are in.
This also influenced which characters were selected for the game as we wanted to make sure each character selected brought something to the story.
With the Nintendo Switch being such a fantastic console for local multiplayer, have you discussed bringing Marvel vs Capcom Infinite to Switch?
Sorry, we don’t have any news on Switch version. We’re focusing on the console releases right now.
With Marvel vs Capcom 3 returning to PlayStation and Xbox, is there any chance of Marvel vs Capcom 2 HD coming back as a digital download? (It was suddenly removed from PSN and Xbox Live in 2013.)
Sorry, we don’t have any news on any other MvC games outside of Infinite.