After my last click of the mouse, the screen went to black, with only the word “Gorogoa” flashing. Those seven all-caps letters exploded out of the emptiness I’d just exposed by solving the final puzzle.
I nearly doubled over in my chair, overwhelmed with the emotion I felt trying to make sense of what had transpired. The game gave me some breathing room to do so, with a solemn song playing while credits rolled. After those, a single panel appeared. The game had begun again. Flipped to page one.
I describe this “ending” moment because it answers a critical concern about the puzzle game Gorogoa, which has been in development for an astonishing six years and was made almost entirely by one man, Jason Roberts. Gorogoa is, quite frankly, short. At the end of six years of development, Roberts has produced a little over two hours of gameplay.