Dive into the long lost SimCity NES port

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SimCity on the Super Nintendo was groundbreaking — it managed to combine the joy of simulated city building that Mac and Amiga gamers enjoyed into a family-friendly console title that anyone could play. But did you know Maxis and Nintendo also had an NES version in the works, too?

Last year, two prototype cartridges of the NES SimCity appeared at the Portland Retro Gaming Expo, and Frank Cifaldi of the Video Game History Foundation snagged a digital copy. As a fitting Christmas gift to the gaming world, he published a deep dive into the history of the long lost game, which also covers the ways it differs from the SNES version we’re all familiar with, as well as a NES ROM for emulators.

As Cifaldi tells it, Nintendo’s Shigeru Miyamoto was interested in creating a city simulation game, but once he discovered SimCity he decided to collaborate with SimCity creator Will Wright on a version of the title for the NES and SNES. But even though both editions were announced in 1991, the NES port simply disappeared. To this day, we still don’t know why it was cancelled — it’s particularly baffling, since the prototype version seems almost complete. One guess? Nintendo could have decided it made more sense to bank on a single SNES SimCity port to give gamers more of a reason to upgrade to their new console.

Via: Kotaku

Source: The Video Game History Foundation

Post Author: martin

Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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