Bungie opens up about Destiny 2 changes after hidden “scaling” debacle

Enlarge / Bigger weapons and clearer XP gains are coming to Destiny 2, along with private competitive matches.

Over the Thanksgiving weekend, intrepid player-investigators caught Bungie misleading players about how much experience they were actually getting for repeated quests in the game. In the wake of that embarrassing revelation, Bungie last night posted a lengthy “State of Destiny 2” development post promising to be “more open” about the game’s systems and offering a detailed roadmap of upcoming changes.

“Our team has been reading feedback and working on updates to improve the game,” design director Luke Smith and game director Christopher Barrett wrote in the post. “We’ve also been reading some tough criticism about our lack of communication, and we agree we need to be more open… We know it’s frustrating when there isn’t enough of a dialog with the development team. You have our commitment that we’re going to do a better job going forward.”

Addressing the XP system complaints specifically, Bungie explained that the hidden scaling for repeated missions was intended to “keep slower-paced activities as rewarding as high-intensity grinding without confusing variations in displayed XP values.” That said, Bungie acknowledged “the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.”

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Ars Technica

Post Author: martin

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Martin is an enthusiastic programmer, a webdeveloper and a young entrepreneur. He is intereted into computers for a long time. In the age of 10 he has programmed his first website and since then he has been working on web technologies until now. He is the Founder and Editor-in-Chief of BriefNews.eu and PCHealthBoost.info Online Magazines. His colleagues appreciate him as a passionate workhorse, a fan of new technologies, an eternal optimist and a dreamer, but especially the soul of the team for whom he can do anything in the world.

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