Adrian takes players into the trenches of World War One, tasking them with delivering a message to Colonel Coreau after communication has been cut off due to German shelling. While doing so, players can talk to the soldiers who’ve been trapped in this cruel stalemate for years, learning about the experiences they’ve had as they sit in perpetual fear, anger, and sorrow.
Adrian lets players deliver their message through the gloomy, foggy trenches, stopping to talk to the faceless soldiers about their experiences as they make their journey. In doing so, they can learn about their personalities and feelings surrounding their lives, getting to know the people who might never make it home as they wait, constantly on edge, for an enemy push into the tiny hole in the dirt that has been their home for years.
Showcasing the people affected by the horrors of this particular war, Adrian looks to capture the humanity in war time, and the incredible mental cost paid by those who have to live in constant fear that their lives are about to end.